LowRes #3 released

15 05 2010

Image by Samurai / Inter

The LowRes team is proud to announce that issue #3 of the LowRes blog mag is now online.

We hope you enjoy the read and if you want to contribute with articles, reviews or anything else just go ahead and tell us!

We appreciate your feedback!


Issue #1 of the Low Res webmag is released

30 08 2009

After weeks of preparaten finally today SSB, ChrisTOS and I released the first issue of a retro orientated webmag.

Check it out:


Thanks to all people who contribute: Overlord, Bunsen, Tomchi.

Offline Gamer Issue July 2009

5 07 2009
we played today



July 2009

STOT #2/21 game selection started: PD Gems
of Britania or Hibernia
After some rounds where we
tried to find a unknown gem from a special country, this time it should
be a PD game from the UK or Ireland.

your suggestion in this ATARI-Forum Thread
STOT #2/20 is running: r0x
r0x This
time we play the first new game of this season: r0x by RGCD. The
mission is to avoid the asteroids and to gain points. Happy gaming.
the STOT on
this ATARI-Forum Thread
STOT #2/19: Intruder finished
victory by Xerus.
Thread Results
Intruder by Ubi Soft
Name Intruder
Publisher Ubi-Soft
Released 1989
Genre Shooter
System ATARI
of Players
Game play
You control a space ship
and shoot your way through various levels. When you shoot a target, its
replaced by a bonus. Bonus could be bonus points, bonus multiplier,
energy, weapon upgrade or weapon downgrade. This bonus system is the
unique thing on Intruder. You have to think about the weapon you want
to use, and there are a lot of them each with advantages and
disadvantages. Also the bonus need to be changed to real score by pick
up a bonus synbol. But you have to take care that you have the x5
multiplier at that time. The energy could be refreshed either by bonus
or by docking to energy refreher.
Level design
You could not refresh your
energy all the time of course
and its also enshured, that you better change the weapon from time to
time because some weapons turn the ship into a much bigger one so that
it will have problems to fly between some obstacles.
I got into this “one more”
mood. After a while you only loose energy because of obstacles (at
least in the early levels) and so you allways have the feeling, that
you could do better, or that you maybe should use anoterh weapon.Also a great idea, that you maybe collect a lot of bonus points, but
you have to change them to real points by pick up a bonus symbol that
appears not that often of course. And you have to avoid to downgrad
your bonus multiplier, so you can’t pick up all the bonus stuff flying

You also have to avoid immediately downgrad your weapon after you
upgrade it, because the downgrade egg appeary short after a upgrade egg.

Indeed a nice game.
It could use a bit better scrolling indeed but seeing that it uses some
really big sprites…

tad too laggy and
way too hectic for my taste but the graphics surely look nice.
A great game
game has nice
graphics, and some nice attack waves

The game rocks. It’s really great to play this unknown gem. Many thanks
to Xerus for the selection. I think that this is the game Steve Bak
would liked to code when he thought about a side scroller as a
Goldrunners follow up.

The graphics are great, and the shot sound is not annoying, I simply
like the game

found a trick
(too late), don’t move if you are attracted by a piece of landscape !